The GameDriver agent added to the initial "Start" scene.īefore we get into the definition of tests, be sure to follow the Getting Started guide to set up your base test project if you are unfamiliar with how to create a basic GameDriver test library.īefore we get to specific tests, we need to start the game. Once you have imported the project, simply download the latest version of GameDriver for your version of Unity, and add the agent to an otherwise empty object. It includes many of the assets and controls found in a typical game of this variety, such as puzzles, terrain, enemies, and levels, and is accompanied by an in-depth tutorial for modifying such a game or even implementing your own. The 3D Game Kit is a demo project from Unity, intended to teach the basics of implementing a 3rd-person 3D platformer-style game. To follow this tutorial, you will need to download the 3D Game Kit from the Unity Asset Store and import this asset into a new 3D project. This tutorial will demonstrate 3 tests, each with its own objective: This article will describe how to use similar concepts in a 3D application/game, where the "player" has 6-degrees of freedom of interaction. Once you have completed the 2D Game Kit Automation Tutorial and reviewed Testing the 2D Game Kit: the "correct" way, you may wonder how to apply these concepts to a 3D or VR project.
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